From: Goal-Oriented Action Planning: The AI Revolution in F.E.A.R.
applicationcreative

How might you design a simple AI or decision system for a game or simulation?

Understanding GOAP’s balance of goals and actions can inspire your own designs, whether for storytelling, games, or problem-solving tools that adapt to changing conditions.

Action

Sketch a flowchart with goals and possible actions for a character or agent in a scenario you invent.

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What else is in this exploration
5 evidence blocks4 perspectives4 visualizations10 media resources7 rabbit holes
evidence
F.E.A.R. was the first video game to use Goal-Oriented Action Planning (GOAP) for its AI.
evidence
GOAP's modular approach to goals and actions allowed F.E.A.R.'s developers to easily add new enem...
evidence
GOAP enables NPCs in F.E.A.R. to plan sequences of actions rather than just paths.
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Goal-Oriented Action Planning: The AI Revolution in F.E.A.R.
Evidence, perspectives, rabbit holes, and more